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Hero Mountain | Houdini Scatter Environment

Final Comp

Final Comp

Raw Render

Raw Render

Clay Render

Clay Render

Hero Mountain | Houdini Scatter Environment

A test I made during the past month, trying to improve my terrains and instances management in Houdini. It took me several hours of optimization for the assets I made in SpeedTree and the Heighfield masking for the scattering of instances point. I feel pretty happy with that.